

One word, maybe underscores are ok, haven't tested that either.

Then change the filename to something, probably needs to be all lowercase though I haven't tested that. Just increment the last digit and do a find to make sure it's not already used.

Make it something unique in the world.bin file. We want 'Kem Sungai Sejuk' so we do a search in this file and find this line: I have no idea how those guys worked out the values but they have a file SettlementInfo\Settlements.xml which contains all the settlements and the game engine name for them. You can get this from a resource file found in JC2 Map Viewer. If you want to find a particular settlement then you need to know it's 'wc' name. They had a real name but it's hashed and no one outside of the developers have any way of recovering the names. All the IDs are internal constants that we don't know the true names of, which is why they're still just hexadecimal values. The two vec entries appear to define two points of a cube in the gamespace that contain the location. The entry under 'file' declares a filename that holds all the data on the location. Restoring the jet will be the example I use here though you can use it to put more or less anything anywhere.Ĭredit goes to Gibbed for his amazing tools, Jusupov for his research on locations and DerPlaya78, Klemen "nNa" Košir and Peter "Zazcallabah" Hamberg for JC2MapViewer that I stole the Settlement filenames from.
#JUST CAUSE 2 PC SAVE EDITOR HOW TO#
I actually restarted the game and left the location 90% complete for a while so that I could have the jet but then I decided to learn how to mod it back in instead. I wanted to spawn a leopard at Kem Sungai Sejuk because I felt like I was being punished for completing the location by losing access to a cool jet fighter that I could use to get around the map conveniently.
#JUST CAUSE 2 PC SAVE EDITOR MODS#
Jusupov has done great work with his location mods but his description of how he did it left out key details and I got pretty stuck for a while so I thought I'd write a tutorial that makes it much clearer. This tutorial owes a lot to Jusupov's Bering Spawn and World Locations mods, it was reverse engineering those that got me to this stage.
